When creating art assets for Survival Master, the development team will generally use a mix of both reference photos and concept art to get our ideas across to the producer and other members of the dev team. Once ideas have been approved then the team gets to work on building, texturing, lighting, and exporting the assets for use in the game.
Here is a selection of concept art from our Senior Environment Artist, Ty Hegner, and our Art Director, Cecilia Mason. Click on the small images if you’d like to see them bigger and in more detail. The links will bring you to our Flickr gallery where you can see them in all their web-sized glory.
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